We devoted a recent meeting to a simultaneous collage workshop, having prepared ourself with images relating to the theme of the forthcoming issue of the Surrealerpool group’s magazine ’Patastrophe: “WHO AM I? Masks behind masks. Dolls within dolls. WHOM DO I HAUNT?” The results are shown above.
Prior to this, Daina and Doug had attended a games session with members of Surrealerpool. This was a most convivial and productive evening, with the proceedings and results recorded for possible future publication.
Any, all or none of this material may appear in ’Patastrophe #4, scheduled for 7 January 2022 (Russian Christmas), but the marvellous may be depended on! In the meantime, we recommend their many other publications, all beautifully designed and produced, and available from https://surrealerpool.home.blog/surrealerpool-publications/.
Below is an example of a ‘Scrap Collage’ contributed by our dear friend, Irene Plazewska, whose equally beautiful Images of La Sirena also feature on our blog.
Last Friday 8th October 2021, members of Surrealerpool joined La Sirena in their weekly online meeting and individuals from each group created their own automatic artworks and attempted the ‘Scrap Collage Challenge’, the results of which can be seen below.
Don’t forget to send your own ‘Scrap Collage’ creations to email@example.com and why not head over to http://www.surrealerpool.online to check out some of the surrealist games played by Surrealerpool?
I have recently begun to create collages using only scraps of material that I have saved from previous artworks, which would have otherwise been discarded. This challenge forces me to work with constraints and be more creative with the way that I use my materials. I have found this to be a much more automatic process than my usual collages because I have less materials to work with, which means that I can work faster than I normally would. What I also like about this challenge is that I am able to recycle imperfect materials and transform them into something new, which maximises the opportunity for chance encounters within the collage itself. Moreover, the act of recycling scraps and using found materials produces less waste, which means that this form of collage is arguably more eco-friendly than others.
Further examples of this form of collage can be seen in my contributions to ‘La Femme Automatique’. This follows on from other experiments with the use of ‘constraints’, as seen in both the ‘Collage Postcard Game’ played by myself and Darren Thomas and his collage, ‘Songs of the Siren (No 11)’.
If you would like to attempt the challenge for yourself and have your collage featured on our blog, then please send your artwork to firstname.lastname@example.org.
The Collage Postcard Game came about as a result of Taya King and Darren Thomas attempting to create collages using source materials and tools unfamiliar to them both (see ‘Songs of the Siren No 11’). This led to a discussion relating to imposing restrictions of different kinds when creating collective collages – and how these might affect the finished product.
Initially, we suggested limiting ourselves to a finite number of collage elements, and in this case, no more than 5 images each and taken from the same sources (another restriction). Taking the restrictions a stage further, we decided to each use an identical postcard as a background habitat for where the sirens live and not share the results of the final collaged image until we had both completed the game. We were interested in comparing how the original postcard image was transformed by our individual efforts. Indeed, we were fascinated to discover how different they were, overall – but at the same time some of our decisions were identical, for example in the postcard featuring a single arch (author unknown) both of us placed a siren to the right of the arch; and in the postcard of the three arches (author unknown) both of us featured a single figure in the central arch.
We realised that these restrictions were actually very productive, allowing us to be extremely focused, resourceful and imaginative and taking far less time than we would normally take. In fact, we also mentioned implementing a time limit for future games and collages.
The Collective Collage/Assemblage Game was played by members of La Sirena, following the principle of analogy. This followed a group discussion on the figure of La Sirena and hybrid creatures and identities. Each member was emailed an image and responded to it analogically, creating their own response – which was then sent to the next player, and repeated until all players had created an image. The final stage involved sharing the images in the order they were created, revealing the analogical journey.
Order of images: Darren Thomas, David Greenslade, Doug Campbell, Taya King and Daina Kopp.